Best Wizard Builds In Dark and Darker: Guide to Perks, Skills, and Spells

A guide to the best Wizard builds in Dark and Darker. First Published November 24, 2023, 17:46 Prior to taking on the brutal dungeons of Dark and Darker, you have to create a character that can take on its challenges. Part of this is choosing from the game's 8 available classes. You might have your

A guide to the best Wizard builds in Dark and Darker.

First Published November 24, 2023, 17:46

Table of Contents

Prior to taking on the brutal dungeons of Dark and Darker, you have to create a character that can take on its challenges. Part of this is choosing from the game's 8 available classes. You might have your eye on a particular class but there's still plenty to figure out. This guide will take you through everything you need to know about the best Wizard builds. This includes the class' playstyle, weapons, spells, and abilities. 

Wizard Class Overview

Wizards are powerful sorcerers with an excellent range of offensive spells capable of dealing arcane, fire, lightning, and ice damage types. They're primarily damage-focused magic-users, as they lack the healing spells of Clerics. The downsides of playing a Wizard are their fragility, low movement speed, and high risk of accidental friendly fire.

All Wizard Perks

Perks will passively buff your character when in the dungeon. Before setting off, you can fill your perk slots in the class tab. At your starting level, you have access to one slot. As 

All Wizard Skills

Skills are timed abilities have to be activated before they take effect. This can be done by pressing 'Q' or 'E'. 

All Wizard Spells

The number of spells you can bring to a dungeon is dependent on your cost limit. At Level 1, you have a cost limit of 19. Spells in your spell memory that exceed this are added to your Spell Memory Priority and become available once your knowledge stat increases. 

Best Wizard Builds In Dark and Darker

Beginner Wizard Build

Recommended loadout: Your first port of call should be swapping out your starter weapon, the Wizard Staff for a Spellbook. The Spellbook has a 10 movement speed penalty, while the Wizard Staff has one of 20. It also has a faster casting speed.

Recommended perks: To compensate for your lower spell limit at early levels, take up the Sage perk.

Recommended skills: Spell Memory is a prerequisite for casting anything, so that's an obvious choice for one of your skills. The real question then is whether to add Spell Memory 2 for more spells or add Meditation so you can renew your spells. At the lower levels, you won't have the Spell Cost Limit to justify a second spell tree, so Meditation is definitely the best choice. 

Advanced Wizard Build

Recommended loadout: Mystic Vestments and the Oracle Robe are great armor pieces for WIzards as they grant a bonus of 1 to the Will stat, increasing the strength of your spells. A Crystal Sword is a great magic/melee combo weapon to use alongside your Spellbook.

Recommended perks: Increase your magical damage output with Mana Charge and Arcane Mastery. Quick Chant speeds up your spell-casting to tighten up the time between your attacks. Reactive Shield provides your Wizard with a line of defense; useful for a class with low HP. 

Recommended skills: Take Meditation and Spell Memory with the following spells: Insivibility, Magic Missile, Fireball, Haste, and Ignite.

Abigail Shannon

Written by Abigail Shannon

Abigail believes character customisation is an art, and one that is entirely worth all the time she wastes on it. She loves horror. She loves wholesomeness. As a result, the tone of her games library is pretty whiplash-inducing. You can find her personal portfolio on the link.

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